Each Large Water Tank holds 300 water resource, and as your entire reserve is only 780 water, you could deplete your entire river in practically a day if they are having to fill up those reserves from zero at the start of the drought. If you have a lot of storage that is empty. Other considerations: This assumes your water reserves are full when the drought starts, and are only being replenished by water from the river as it is being drank. With 60 beavers, you'll only last 4 and a half days. So your water reserve will only last approximately 6.8 days. Now back to our sample colony of 30 beavers with a 6x40 dam 1-z deep dam, it means you're now losing 54 water per day to evaporation and an additional 60 per day to drinking. At that rate, you lose approximately 10.8 full tiles of water each passing day, approximately 54 water resources at the sample dam size of 6x40. That doesn't sound like much, but because it is affecting your entire dammed off river area, it adds up quickly. Water evaporates at a steady rate of approximately 0.045 depth per day. More surface area results in more evaporation while more depth does not, which is about what you'd expect, but I wanted to test to confirm. I have experimented with this using pools of varying surface areas as well as depth. However, pumping and drinking water isn't the only way it disappears. So if you have 30 beavers, the water supply should last about 13 days. As a result, this starting dam actually only contains approx 780 water resource.īecause beavers drink 2 water per day, this is 390 total beaver survival days that is then divided by your population. However, dams only block 65% of water, allowing anything beyond that point to flow over. (Close approximations, not exact due to shores being jagged) This results in roughly 240 tiles of water. On the map I was experimenting on, I was able to secure a piece of river that was 6 tiles wide and approximately 40 tiles long. When you first start the game and build your starter dam across the river, it's going to trap a good deal of water. Hopefully some of this information may be useful to someone out there.įirst of all, each full cube/tile of water is equal to 5 "water" resource. All experiments were done on Folktail beavers on Normal difficulty. It's also available for purchase in GOG and Steam.I've consulted with top beaver scientists, and we've been researching and experimenting with a few things and wanted to share the findings. It is available on Spotify and Apple Music following this link. The Timberborn Official Soundtrack was composed by Zofia Domaradzka. On September 14th, 2022, Timberborn Update 2 was released. On September 15th, 2021, the game was launched in Steam Early Access and GOG Games in Development. On March 22nd, 2021, the demo received an update that added build prioritization and new building models borrowed from one of the game’s factions. On February 16th, 2021, following the demo’s appearance on Steam Game Festival, Mechanistry announced they would move the game’s Early Access launch to “later in 2021”, citing the demo’s popularity and the amount of feedback as a reason for the delay. On January 26th, 2021, Closed Beta ended and was replaced with a demo publicly available on Steam. On December 17th, 2020, "Droughts and Irrigation" introduced dry seasons and related mechanics. On November 3rd, 2020, “Dam & Blast” patch added dams, water physics, destructible terrain, custom-shaped fields, new buildings, fresh maps, updated UI. At launch, compared to Closed Alpha, the beta added a visual overhaul, an addition of a map editor, ability to stack buildings. The beta was made available on Discord, with a later switch to Steam. Originally scheduled to last for a month, with an Early Access launch planned for Autumn 2020, it kept running January 26th, 2021, and was available via the sign-up form. Timberborn Closed Beta ran from June 18th, 2020. The first public gameplay from the game was published on November 27th, 2019 on The Geek Cupboard YouTube channel. Timberborn Open Alpha ran from October 18th, 2019 to May 14th, 2020 and was available to early supporters and first influencers via a no-longer supported Discord store.
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